Thursday, March 31, 2016

Model Lesson 12: 631 Developing 21st Century Competencies In Students Through Hands-On Learning And Play

Model Lesson 12: 631 Developing 21st Century Competencies In Students Through Hands-On Learning And Play
LEMVIGH FOG LEGO Education, Billund @madslemvighfogfacilitator: Lawrence wee

Taken from:
Date: 31 March 2016
Time: 1600-1700
Venue: MR 309 Suntec City Convention Hall
Slides :

There is a growing recognition that people primarily think and learn through experience they have rather than abstract calculations and generalisations. We store our experiences in memory and use them to run simulations in our minds to prepare for problem solving in new situations. These simulations help us form hypotheses about how to proceed in the new situation based on past experiences.

So how can educators incorporate hands-on learning in schools today?

In LEGO Education, we believe that children must be supported to develop into systematic creative learners, active learners and collaborative learners. Learning in the twenty-first century is about providing children the opportunity to experiment with their surroundings as a form of problem solving. It is all about improvisation and discovery, constructing dynamic models of real world processes and interacting with meaningful tools that expand mental capacities. It is about being active, creative and collaborative.
This session will engage participants in hands-on activities and show examples of how LEGO Education’s approach to learning can be put into practice. We will build and experiment, discuss the professional content of the sharing materials and their relevance, and last but not least, participants can learn how to have a good time planning how to engage their learners!

Model Lesson 10: 513 The Use of Animation in Teaching Literacy Elements in the English Language and Literature Classroom

Model Lesson 10: 513 The Use of Animation in Teaching Literacy Elements in the English Language and Literature Classroom

LUISA TENG Anglican High School
Facilitator: Lawrence Wee
Date: 31 March 2016
Time: 1400-1500
Venue: MR 309 Suntec City Convention Hall 

Taken from

There are literary elements in the teaching of Literature and/or English Language that are traditionally more difficult for students to comprehend and express in their work, such as Tension and Humour. This is because students find it challenging to identify the strategies used by writers to achieve the intended effects on printed prose. Research in educational studies suggests that using visuals in teaching results in a greater degree of learning and understanding. The use of animation in the classroom helps students to identify literary techniques by distancing themselves from the traditional printed texts and accessing a familiar and less threatening form of text. The skill of recognising the creators’ strategies and intended effects are then more easily transferred to the analysis of the printed text. This presentation aims to equip participants with some ideas on how to use animation clips effectively in the classroom to enhance unseen prose discussions and other EL-based creative writing discussions. It also aims to explore how best to use such animation clips in the Character and Citizenship Education and/or SEL lessons.

In the session, participants will learn:

• What research suggests about the use of visuals such as animation, in the teaching and learning of Literature and/or English Language and/or SEL competencies/ Core moral values.

• How to use animation clips to enhance the teaching and learning of literary elements in the classroom.

• How to use animation clips to encourage discussion of SEL competencies and core values in the classroom.

Wednesday, March 30, 2016

Model Lesson 6: 503 Flipping the Classroom to Develop Engaged Learners

Model Lesson 6: 503 Flipping the Classroom to Develop Engaged Learners
  1. SIMMI GOVINDANI Yishun Secondary School
  2. ALBERT KANG Teacher, Yishun Secondary School
Venue: MR 309 
Date: 30 March
Time: 1630-1730
Facilitator: Lawrence Wee

Taken from
In our efforts to help students thrive in an ever-changing Volatile, Uncertain, Complex, and Ambiguous (VUCA) world, it has become necessary for teachers to inculcate 21st Century skills and competencies for students’ engagement and learning. Teachers in the Mathematics and Science departments at Yishun Secondary School thus felt the need to explore different research-based educational strategies in the classroom to motivate and stretch students’ thinking. Taking into consideration the ease and pervasiveness of ICT technology in the lives of our students, we explored a Flipped Classroom approach in the teaching of Mathematics and Chemistry on specific Lower Secondary and Upper Secondary classes over a one-year duration.

The Flipped Classroom approach provided an opportunity to retain the essence of classroom teaching yet increase the level of student engagement and improve the quality of teacher-student interactions in the classroom. To augment learning experiences, content was selected and organised based on the domains of learning in Bloom’s Taxonomy. Learning experiences were also organised for easy, unambiguous and engaging comprehension outside the classroom. In class, appropriate tasks for assessment and feedback were conducted to promote active learning, strengthen self-efficacy and enhance assessment of learning. Professional conversations between the Mathematics and Chemistry teacher encouraged reflective practices to plan, execute, review and refine lessons that optimised curriculum time for learner-centred activities.

Although the premise of student engagement depended on the student’s ‘flow state’ (Csikszentmihalyi, 1990), Flipped Classroom encouraged personalised feedback and attention in class and supported differentiated assignment tasks that premised on developing and sustaining students’ intrinsic motivation towards learning Mathematics and Chemistry. To sustain our concerted efforts to provide students with the opportunity to learn at their own pace and improve on their metacognitive and collaborative strategies, teachers continuously reviewed and refined lesson packages and explored various ICT tools to provide for varied learning experiences that impacted student learning outcomes.

This workshop takes participants through the deeper insights and challenges gleaned from our ongoing efforts to design and innovate Flipped Classroom lesson packages. It also takes participants through the design of online resources to create Flipped Classroom lessons in their subject area. A brief insight on some collaborative tools that participants can use to promote classroom discussions to engage learners will also be shared. Lastly, the workshop unpacks how students’ responses can be used to shape follow-up learning activities within and outside of the classroom to develop engaged learners for the 21st century.

Participants are strongly encouraged to have a mobile device or electronic device that would allow them to access the model lesson with greater convenience.

iCTLT2016 e Poster 22 Resonance Simulation and more

iCTLT2016 e Poster 23 Resonance Simulation and more

suggested specification for more engaging electronic poster

  1. Use 16x9 aspect ratio instead of the usual 4x3 given template. download my template here
  2. Use Camtasia (require admin rights to install software) of video capturing software instead of using just Powerpoint (default program in microsoft office, no need to install) to save as a video in wmv format, in High Definition , 3 minutes self running video clip, file size should be 50 to 100 Mb, depending on the actual poster materials. 
  3. Add some humor into the poster, people want to be entertained instead of just information transmission in a passive manner
  4. add some hands-on where participants can truly call this an interactive e-poster
  5. can bring something back like a URL to my simulation for example would be great to remember the ictlt conference 2016.


e-Poster Exhibition - A novel concept that is being introduced in iCTLT 2016 is the Electronic Poster, or e-Poster. An e-Poster utilizes a digital device(s) to display multimedia versions of a traditional printed poster. It enhances visualization to attract the interest of the audience; i.e. by embedding multimedia content, along with static elements, such as titles, logos, and summaries; or by including dynamic visual elements like videos, slide shows, animated charts or graphs, scrolling text, or 3D rotation of a model. Each self-explanatory e-Poster is allocated a maximum of 3 minutes with content (i.e. a maximum of 15 slides) that is set to play automatically without any audio output. There will be two 30-minute poster sessions on Day 1 of the Main Conference for the presenters to engage in face-to-face discussion with the audience. Focus of an e-Poster should be on how teaching and learning has been enhanced with technology. Interested presenters may like to find out more about creating e-Posters here.

Technical Specifications: 
  1. Microsoft PowerPoint Viewer
Video Player (Windows Media Player, Media Player Classic, VLC) Recommended video formats (recommended dimensions: 1280x720): 
  1. MPEG4-AVC using H.264/AAC (.mp4) 
  2. Windows Media Video (.wmv) 
  3. AVI (.avi) – a limited number of CODECs are supported 
  4. MOV (.mov) – QuickTime movies are the least compatible and are discouraged 



Google Slides

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upload to

presenters for e-Posters to upload their materials at




For ePoster Exhibition, there are 2 presentation sessions, where the presenters will have interaction time with delegates.In each session, only a maximum of 2 presenters for each ePoster can be present at the screen assigned.
Testing and Being Familiar with the Setting

Details of Reporting
Date : 30st March 2016
Time : 8.00 a.m.
Venue : Suntec Level 4 Future Space
ETO i/c : Ms Junice Teo

Time Table

Please find below the schedule of your ePoster Presentation:

Title of ePosters
1100h to 1130h
1000h to 1030h
Learning Chemistry with wRiteFormula
Promoting Reading of Chinese Books through Teachers’ Modelling and Students’ Participation in Online Community for Reading
Understanding resonance graphs using Easy Java Simulations (EJS) and why we use EJS
Sustaining Professional Learning for Technology Use in the Classroom
Collin’s World: Applying Digital Game Design Principles to Build Empathy and Peer Support Skills
Transforming Culture of Learning in the Digital Age
Teaching and Learning Guidelines for the Use of ICT in Pre-school Centres
1500h to 1530h
1530h to 1600h
Digital Journaling in Design and Technology
Predicting performance using smart data from e-learning for timely intervention
Use ICT and "DOUHAO" Newspaper to Learn the Skill of Giving Opinios
Digital Media Creators of the Future - Fun With Coding
Smarter School: Using ICT to improve work processes
Creating Conditions, Building Culture: Leveraging Technology and Data to Transform Character and Cognitive Holistic Assessment and Management for Developing Future Ready Student.

           Important : Please report at the venue at least 10 minutes before the scheduled session.


During the session, you will need to

  1. interact with the delegates
  2. answer any queries
  3. share verbally any other insights

Note that the ePoster will not be able to pause at any point in time during the 30 minutes face-to face session.

3. Engagement in Twitter

Before, during or after the session, you may want to engage the delegates with the Twitter #ictlt2016 community.

Do include #ictlt2016 and @lookang (your Twitter handle, if any) in your tweets.

4. If you need further clarifications, please contact Ms Junice Teo at Email :

5. Wishing all an enriching learning experience in iCTLT 2016.

6. Thank you J

Tuesday, March 29, 2016

Raffles Girls’ School (Secondary) Learn@ Schools (Pre-Conference)

Session 5: Raffles Girls’ School (Secondary) Learn@ Schools (Pre-Conference)

Session 5: Raffles Girls’ School (Secondary)
Address : 20 Anderson Road, Singapore 259978

Raffles Girls’ School (RGS) is a premier independent school for girls in Singapore that offers the Raffles Programme, an integrated programme that seeks to develop the Person, Thinker, Leader and Pioneer in every girl. RGS offers a ubiquitous computing programme known as RGS 1:1 that requires every student to be equipped with an Apple Macbook. This has transformed the learning environment into a technology enriched that enables students to access online resources, collaborate on tasks and create digital artefacts. This is seen in the Physics classroom, where students use trackers as part of their data collection process in experiments. In the English classroom, emphasis is placed on digital reading and digital literacies. In sum, RGS 1:1 offers a stimulating learning environment that catalyses higher order thinking, encourages creativity and fosters collaborative work.
Raffles Girls School (Edulab)
Facilitator:  Lawrence
Date:29 March 2016 |
Time: 9am to 12pm
Session 5: Raffles Girls’ School (Secondary)
Address : 20 Anderson Road, Singapore 259978

Each Learn@Schools session is chargeable to defray the administrative and logistic costs. Successful registrants will be notified via email.

suggested focus of visit

Raffles Girls’ School has been actively collaborating with ETD for the past two years. We believe that the strong culture of innovation and the pervasive use of ICT would be an excellent platform to show our delegates. This is a wonderful opportunity for the school to showcase innovative practices and create opportunities for inter-schools’ collaboration within/beyond schools.

suggested program

8.45 a.m. 9.00 a.m. Arrival of participants** 
9.00 a.m. 9.30 a.m. Presentation by School 

9.30 a.m. 10.00 a.m. Light refreshment*** 
10.00 a.m. 11.00 a.m. Classroom Experience
●Learning activities spanning a selection of different subjects that harness ICT tools to enable the access to and use of information in a collaborative environment

For Physics Tracker Workshop conducted by Year 4 Physics RA students
Venue: Infocomm Lab, backup dry lab.

Description of Activity
Action by
10 mins
Introduction to Tracker and sharing about what students had done for their Performance Task
Rachel and Vanessa
20 mins
Use of Tracker
(e.g. importing a video for analysis and simple tracking.)
Main facilitators:
Kaitlyn, assisted by Xiuhua

All students will assist the participants at the workshop.
10 mins
Sharing cum Demonstration on Use of Modelling
Xiuhua, assisted by Anna
10 mins
Round-up: Student Reflections
Sun Yue and Therese
5 mins
Q & A
All students

● Opportunities and challenges in a ICT-enriched teaching & learning environment
● Interaction with students outcomes 

11.15 a.m. 11.50 noon Interaction Time with School Personnel / Students Q&A
11.50 a.m. 12 Evaluation Form

* Suggested programme for discussion and confirmation with school.
**Participants may be from local and/or overseas schools/organisations. The name-list of
the delegates will be provided no earlier than 2 weeks prior the conference.
***Refreshments will be funded and provided for by iCTLT2016.

email template:



Dear Participants

Thank you for registering for the pre-conference programme at iCTLT 2016.

Do print a copy of this email for easy reference and registration.

The details of the session are as follows:

Learn@Schools Session 5

Date : 29 March 2016
Time : 9.00 a.m. to 12.00 noon (Registration starts at 8.30 a.m.)
Venue : Raffles Girls’ School
 General Office
Address : 20, Anderson Road S(259978)
Tel : 6737 1845

Click here for the locality map.

A copy of the map and bus services is also attached for your reference.

There are no parking lots available in the school compound for participants.

You may want to consider parking in Shangri-la Hotel, a 5-minute walk to the school, at your own expense.

Please bring the following:

Confirmation Email / Conference Pass (to clear security)

For international delegates

A two-way transfer from the Suntec Singapore Convention and Exhibition Centre (Conference Venue) will be provided for international delegates who have signed up for Learn@Schools. Please meet at Level 3 Concourse 4 (iCTLT Registration Area) at 8.00am. The transfer costs are included in the session payment.

Should you have any queries, please contact us at
We look forward to seeing you at the pre-conference session.

Thank you.

Photo upload:

email invite:

The 5th International Conference on Teaching and Learning with Technology,iCTLT2016, will be held in Singapore from 28th-31st March 2016. The biennial conference is a testimony to the commitment of the Ministry of Education, Singapore and Academy of Principals Singapore to the use of technology in advancing 21st century teaching and learning. The theme of the conferenceFuture Ready: Inspire, Connect, Transform invites educational partners to share insights, practices, experiences and research studies so as to envision emerging trends in the field of educational technology.

Learn@Schools is a key highlight of the pre-conference segment. This half-day programme aims to showcase innovative ICT practices to enhance students’ learning in our local schools.

We are pleased to invite your school to host a Learn@Schools session on 29 March 2016.

The focus on the sharing could be on how your school
a) develop and sustain pedagogically student-centred and authentic teaching and learning practices with technologies to support digital learning; or/and
b) design meaningful technology-enriched, student-centric learning experiences and environments; or/and
c) enculturate pervasive teaching and learning with ICT within school.

The programme can include sharing on the school’s strategic direction and culture in designing technology-enriched, student-centric classroom experiences. Time can be set apart for exchanging of ideas and practices on the effective and impactful use of ICT in teaching and learning as well. We have attached a suggested programme for your consideration please.

Should you need clarifications, please do not hesitate to contact Mr Lawrence Wee (Email :; Tel : 6879 6526).